To create a Camera shake, connect the Shake node as a parent of the scene's Camera node. Hence, if you want to shake an element in your scene, connect the Shake node as a parent of that element. Just like a peg, you can connect the Shake node as a parent of the element you want it to move. Additionally, you can configure each big shaking motion to have several smaller shaking motion across it, to make a more erratic looking shaking movement. Among many enhancements, you can make each shaking motion interpolate over several frames by reducing its Frequency parameter, and you can make each movement hold for 2 or more frames, if needed, by increasing its Step parameter. The Shake node is a more advanced version of the Quake node. To complete this topic, you will need the following from the sample material you downloaded:
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